About 156 minutes
Sign of the Green Arrow A Mystery Story — Context and Discussion
Childrens Adventures
35,810 recorded words. 0 minutes difference from this book's estimate.
View Gutenberg source #44824The source record for Motor Matt's Race; or, The Last Flight of the Comet — A Reader’s Guide measures this digital text at 35,682 words, 2 hr 36 min estimated reading time, and 4 detected text sections.
The text analysis averages about 13.8 words per sentence, while the detected sections provide another way to judge how the source is divided.
Project Gutenberg metadata also associates the work with “Adventure stories,” connecting these edition facts with the source record’s subject description.
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About 156 minutes
Childrens Adventures
35,810 recorded words. 0 minutes difference from this book's estimate.
View Gutenberg source #44824About 159 minutes
Childrens Adventures
36,520 recorded words. 3 minutes difference from this book's estimate.
View Gutenberg source #47788About 159 minutes
Childrens Adventures
36,387 recorded words. 3 minutes difference from this book's estimate.
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The story opens with a dare: "Ye're afeared! Yah, that's what ye are! Motor Matt's scared." This taunt immediately establishes Matt King's reputation for nerve and the high-stakes, confrontational tone of the adventure. The setting is a high-powered roadster nosing through hills near Phoenix, with four people aboard a vehicle built for three—a detail that hints at the crowded, fast-paced action to come. The opening chapter, titled "Trouble on the Road," signals that conflict will arise from travel itself, a motif that recurs throughout the narrative.
The front matter includes a list of characters with brief descriptions, a common feature in dime novels. Matt King is called "Mile-a-minute Matt," a nickname that underscores his speed and athleticism. Chub McReady, his chum, has a "streak of genius for inventing things that often land the bold experimenter in trouble." Welcome Perkins, a one-legged wanderer, boasts of being a "reformed road-agent." Tom Clipperton, or "Clip," is a quarter-blood sensitive about his Indian ancestry. These thumbnail sketches prime the reader for specific traits and conflicts. The cast list also names Sheriff McKibben, cowboy Fresnay, and Pima Pete, an Indian related to Clip. By presenting these figures before the story begins, the author invites readers to watch for how each character's described nature plays out in the action.
In Chapter XI, the plot pivots to a courtroom drama. Matt learns that Clip is being "railroaded through the court" because he is a quarter-blood—"little better than a half-breed," as Matt bitterly reflects. The prosecuting attorney, Sparling, is hustling the case. Matt sends a telegram to lawyer Short asking for an adjournment and then visits Sheriff Burke, a friend from a previous adventure. Burke initially says, "Not much time to waste on a breed," revealing the prejudice Clip faces. Matt insists the real robbers are two men from Dangerfield's old gang, and he provides a specific location: the hills between Wickenburg and Skull Valley. This section shows the story shifting from road adventure to a legal thriller, with Matt using his wits and connections to fight an unjust system.
Motor-cycles are central to the plot's mechanics. In Chapter XI, Matt explains that the robbers chased him and Chub, but "we were on our motor-cycles, and got away from them." This detail highlights the vehicles as tools for both pursuit and escape, a recurring pattern in the Motor Matt series. The story's title, "Motor Matt's Race; or, The Last Flight of the Comet," suggests a climactic race, possibly involving a vehicle called the Comet. The excerpts do not reveal the outcome, but the emphasis on speed and mechanical skill is clear. The dime novel format, with its weekly installments, would have kept readers eager for the next issue, and the motor-cycle chases provide a kinetic, visual element suited to serialized adventure fiction.
The story is divided into sixteen chapters, each with a title that telegraphs the action: "The Stampede," "The Rifled Cache," "Steam Versus Gasoline." This structure, typical of dime novels, creates a rhythm of cliffhangers and resolutions. The excerpts show that the narrative moves between multiple locations—Phoenix, Prescott, the hills—and introduces a network of characters (sheriffs, lawyers, deputies) that expands the world beyond the core trio. The later excerpt, from Chapter XI, ends with Sheriff Burke promising to help and Matt expressing doubt: "There's got to be a first time for a fellow to fall down." This moment of vulnerability is a deliberate hook, encouraging readers to continue to the next installment. The serial format rewards attention to recurring characters and ongoing conflicts.
Readers approaching this dime novel should pay attention to how the author balances action set-pieces with social commentary, particularly around Clip's heritage. The motor-cycle chases are not mere spectacle; they serve as plot devices that reveal character and advance the legal subplot. The story's brevity—estimated at 156 minutes of reading—makes it a quick, immersive experience. For a first reading, note how the opening dare sets a tone of bravado that the later courtroom scenes complicate, and how the cast list functions as a cheat sheet for a fast-paced narrative.
That rainy afternoon, I kept returning to the Comet’s final flight, wondering what happens to a boy’s nerve after the crash. I didn't seek an answer, really, but later, while shelving, my hand caught The Mystery Hunters at the Haunted Lodge — Context and Discussion, and the same quiet apprehension—that stillness before a door creaks—seemed to linger there, too.
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